In the case of Rogue, the camera will allow the player to change Shay Patrick Cormac’s view simply by gazing in any given direction. The peripheral’s website depicts it as a small sensor that sits on the lower edge of the monitor, and it scans the player’s eyes 50 times per second to track exactly where they’re looking.
Tobii Tech revealed this morning that Ubisoft’s Assassin’s Creed Rogue will be the first triple-A title to make use of eye-tracking - a feat made possible by the company’s SteelSeries Sentry. When Assassin’s Creed Rogue comes to PC later this spring, players will be able to take advantage of some optional tech that, in a sense, won’t restrict their field of vision to the confines of their screen in fact, it’ll create an infinitely scrolling screen - that is, as long as you keep your eyeballs trained in the right direction.